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PUBLICATIONS

Recent list of international refereed publications 2020 ~ 2025.
Over 70 publications prior to 2020.

2025
(1) Vallance, M. (2025). The Development of a 19th Century Virtual Heritage Environment with AI-enhanced Avatars for Experiential Flow and the Proteus Effect, 36th International Conference, Society for Information Technology and Teacher Education, Orlando, USA, 17-21 March, 2025.

2024
(1) Vallance, M. (2024).Reimagining People and Places through Virtual Heritage, TOURISM, LEISURE AND CHANGE. Transforming People and Places, Ninth International Conference on Tourism & Leisure Studies, Liverpool John Moores University, UK. 19-21 June, 2024 DOI: https://doi.org/10.18848/978-1-963049-60-2/CGP

2023
(1) Vallance, M. (2023). Independently Supporting Learners in VR with an AI-enabled Non-Player Character (NPC). Immersive Learning Research - Practitioner, 1(1), 69–73. DOI: https://doi.org/10.56198/ITIG2WMWY
(2) Rivers, D.J. and Vallance, M. (2023). Virtual Reality in Language Learning Materials Design. Paper Presented at the 16th Innovation in Language Learning International Conference. Grand Hotel Mediterraneo, Florence, Italy.
(3) Vallance, M. (2023). Virtual Heritage & AI: Learning about 19th Century with Isabella Bird. Proceedings of the 2023 7th International Conference on Education and E-Learning. Association for Computing Machinery, Tokyo, Japan, pp.6-13. https://doi.org/10.1145/3637989.3638007

2022
(1) Vallance, M. & Towndrow, P.A. (2022). Teaching Computational Thinking across disciplines, In H. Nakashima & K. Hirata (Eds.), What is Computational Thinking? Think like a computer scientist, FUN Press, Japan.
ヴァランス, マイケル. & トウンドロー, フィリップ (2022). 分野を超えた計算論的思考の教育, 中島秀之、平田圭二 (Eds.), 計算論的思考ってなに?―コンピュータサイエンティストのように考える, FUN Press.
(2) Vallance, M. and Towndrow, P.A. (2022). Perspective: Narrative Storyliving in Virtual Reality Design. Frontiers in Virtual Reality, 3:779148. doi: 10.3389/frvir.2022.779148
(3) Vallance, M. (2022). Reflecting on research: a virtual GLAM proposal, In Dengel, A,. Bourguet, M.L., Pedrosa, D., Hutson, J., Erenli, K., Economou, D., Pena-Rios, A. and Richter, J. (Eds), Proceedings of 8th International Conference of the Immersive Learning Research Network (iLRN), May 30 - June 4, 2022, University of Applied Sciences BFI, Vienna, pp. 45-50. ISBN 978-1-7348995-2-8/22
(4) Vallance, M. (2022). The Immersive Enclosure: Virtual Reality in Japan, by Paul Roquet. Japan Review Vol. 37, pp. 223-225. http://doi.org/10.15055/00007931

2021
(1) Rivers, D. J., Vallance, M. and Nakamura, M. (2021). Metacognitive Knowledge and the Self as Socially Distanced Online Learner: A Virtual Reality Assisted Analysis of Academic Self-Concept. Journal of Educational Technology System, Vol. 50, No. 1, pp. 87 - 111 https://doi.org/10.1177/0047239521999779
(2) Rivers, D. J., Nakamura, M. and Vallance, M. (2021). Online Self-Regulated Learning and Achievement in the Era of Change. Journal of Educational Computing Research, Vol. 60 (1). https://doi.org/10.1177/07356331211025108
(3) Vallance, M. (2021) Work-in-progress: Didactical Design for Virtual Reality Education, IEEE International Conference on Engineering, Technology & Education (TALE), 2021, pp. 1167-1170. doi: 10.1109/TALE52509.2021.9678772

2020
(1) Vallance, M. & Towndrow, P. A. (2020). Computational thinking and interdisciplinary learning: time to focus on pedagogy, Int. J. Learning Technology, Vol. 15, No. 2, 2020, pp. 180 - 200. DOI: 10.1504/IJLT.2020.109573
(2) Magaki, T. & Vallance, M. (2020). Seeking Accessible Physiological Metrics to Detect Cybersickness in VR, International Journal of Virtual and Augmented Reality (IJVAR) Vol. 4, No. 1, pp. 1 - 18. DOI: 10.4018/IJVAR.2020010101
(3) Vallance, M. (2020). Inter-cognitive and intra-cognitive communication in Virtual Reality, Educators in VR International Summit, 17 - 22 February, 2020. DOI: 10.13140/RG.2.2.23486.84803
(4) Vallance, M., Magaki, T. & Kurashige, Y. (2020). Determining the Efficacy of Virtual Reality through Experientiality and Biometrics, In Proceedings of 6th International Conference of the Immersive Learning Research Network (iLRN 2020), June 21-25, 2020 Online, pp. 344 - 347. ISBN 978-1-7348995
(5) Vallance, M., Magaki, T. & Kurashige, Y. (2020). Development of a Virtual Environment for Extrasomatic Communication, In Proceedings of IEEE TALE2020 – An International Conference on Engineering, Technology and Education, December 8–11, 2020 Online, pp. 906 - 909. DOI: 10.1109/TALE48869.2020.9368483

Masters thesis supervision
Magaki, Takurou (2020). 生理学的データを用いた VR酔いの発生の予測 Forecasting the Onset of Cybersickness using Physiological Data, (English) Available at http://hdl.handle.net/10445/8811

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